Modern Video Games Suck – Old School Favorites

I see these lists all over the internet and it’s always the same thing. Call of Duty.. League of Legends.. Counter Strike… blah blah blah. Video games today really don’t even compare to the video games of my younger days. The creativity and story lines of games on Super Nintendo had me coming back for more. Even my current steam list is filled with old PC games as a lot of the new ones are strait up terrible. Or they’ve added such a cut throat ranking system that everyone becomes so angry and miserable chasing a make believe rank.

Or they’ve added ridiculous money sinks with paid content and DLC. You pay full price for a game only to receive half the video game, as they sell back the rest of the game in chunks over time. Most of the time the game developer has already finished the content and places it on the disc, however it requires a code! They have turned into total thieves. Especially companies like RIOT that alter champion stats to sell more skins. Or CSGO that literally breaks the law with online gambling. Robbing users for thousands in some cases as they buy key after key.

CSGO is a tactical fast paced shooter with an extremely cut throat ranking system. I can’t remember the highest I got, my emblem had an eagle it in that’s all I remember. League of Legends is an extremely simple MOBA game that almost anyone can play. Again, a very cut throat ranking system. Both games filled with trolls, haters, angry players and more. Hardly ever do you find a game of fun and good times anymore.

It made me sit back in my chair and reminisce of all the times playing video games with my buddies. Even looking back on ranked multiplayer Halo as it first came out. There was none of this kind of shit talking. The old school shit talking was funny and creative. You had intense Halo battles for cool colored logo’s and rankings and stuff. It was nothing crazy but it was a lot of fun. So many endless nights laughing at crazy vehicle explosions or double taps with the goo gun and the rifle. So many bomb plants and crazy flag escapes in big team battles. It doesn’t even compare to these new COD and CSGO games.

The sad part is games like CSGO and COD make so much money. Steam milks the user base of CSGO to oblivion for silly things like gun skins. Why not make it customize-able? Why not allow players to simply design their own? Exactly. Steam, greed, and a terrible system destroyed another genre turning it into a cut throat silly ranking system filled with hackers, glitches, and CSGO lifers.

I thought I’d list my blast from the past list of video games. The best of the best from growing up from the days of dial up to mobile phones and clash of clans. They are not in order of favorite, rather time period.
 
 

Golden Axe


Golden Axe

This game has been made for several platforms but I first discovered it on SEGA at a buddies house. We played this game until the cartridge ran out of life. I believe there was several in the series and all were a blast to play. One of the best multiplayer games of the time and was the root of some great memories. From riding dinosaurs and beating down thugs to using potions and magic it was a blast.
 
 

Earthbound


Earthbound

Earthbound was my first RPG style game. It was so unique and exciting. I even went back and played through again just a couple years ago. I was just as hooked as a kid as I was now. Beating down hipster hippies with a bat or slingshot. Poor little buzz buzz. The game had so much depth and creativity it is still one of my favorite games to this day.
 
 

Zombies Ate My Neighbors


Zombies Ate My Neighbors

Oh man. When I got my first video game system, the Super Nintendo, this game quickly became one of my favorites. Again, the creativity and hours of fun blasting giant babies and zombie monsters to save the beautiful cheerleader on the trampoline created an endless amount of good memories. Did I mention this game is multiplayer?! Exploring houses and cabinets, the first true zombie apocalypse game that still contends with games today such as H1Z1, Rust, and any of the others. Honestly, I had far more fun playing Zombies Ate My Neighbors than any of the above.
 
 

Teenage Mutant Ninja Turtles: Turtles in Time


Ninja Turtles

This is another game from this time period that rains down great memories. This game was beaten so many times, by so many people, at so many pizza parties. This game is one of the best of all time. You notice me saying that but each one of these titles holds a classic value to it’s era. I loved the side scrolling action games where you beat down bad guys with your bro’s. Tackling shredder after staying up all night with your buddy is a great feeling that never dies.
 
 

Halo


Halo 1

Halo was one of the first games that brought together the concept of big LAN parties. I’m sure there are other games out there that did this first but Halo was the one that pulled me in. The game was all out fun in coop leaving countless nights chasing achievements and other mods and glitches. The multiplayer was the first sight of what Halo would become. We’d set up several X-boxes and a few TV’s and go at it. Red vs Blue style. The battles in this game were epic followed by good food and good times with buddies. These where the types of video games I loved. There was no true ranking system. Just a lot of fun and laughs. Even though everyone knew 1 on 1 I’d whoop there butt. They’d try to deny it but I’d drop them all and steal the flag running out the front door. Madden is another game none of my friends ever wanted to play with me. ;)
 
 

Driver


Driver 1999

The anticipation for this game was almost too much to bare. I remember seeing the advertisements for this game and I was blown away. The idea of running from cops and doing crazy things with my car to complete missions sounded way to fun. I didn’t have a PlayStation so I was in the process of trying to get one. I remember a buddy saying his buddy just got it and we could go over and play. So there we were, old school big screen TV, PlayStation, and Driver. The game was the perfect play and pass game. You watch each other and laugh making fun of their mistakes. Then they’d crash or get busted and pass the controller. A way of turning single player games into multiplayer while having a great deal of fun in between. I compare this to modern games where you don’t have this face to face fun. There’s no controller passing or good food.
 
 

Perfect Dark


Perfect Dark

Of course everyone knows about Golden Eye and a few of the other big names from the era but Perfect Dark remains at the top of the list for me. It was the first real tactical shooter of its kind and another super creative game. The options and firearm choices made it endless fun. From customize-able setups and gun choices to character selection. It was a lot of fun multiplayer including the robot matches.
 
 

Mario Party Series


Mario Party Series

The Mario Party Series will always hold a special place in my video game heart. This game captures the very essence of what I love about video games. The fun and excitement in real time as you play the game. Mario Party was a board game, an action puzzle game, a quick wits tactical game, and also a silly funny game when everyone is making the motion of jacking off as they try to climb the monkey pole. You can’t help but laugh at the expressions and silly things everyone is doing. It’s all fun and games until a TV gets broke. Or an AlienWare laptop screen (before Dell bought them).
 
 

Medieval II: Total War


Medieval Ii: Total War

Well as you know from reading my website I have a great disdain for the history of the Vatican and Catholic Church. I know full well what they are responsible for in history and present day legal systems and government. I absolutely love this game because it gives me the ability to invade the Vatican. I can kill the Popes and wipe them off the map. I can then continue to destroy Christianity by splitting Europe with my endless supply of angry Byzantines that where used and abused by the Vatican. The game rings true to the tactics of the Vatican quite accurately. Upon invasion you will be hit with wave after wave of assassins, priests, and economic supply cut offs. Followed by a crusade and backlash of every Christian nation sending a full army at your capital. Little did they know I had taken over Scotland and launched an invasion from the North as well.
 
 

Age of Empires III


Age Of Empires Iii

Every young man dreams of building his own castle. Well in this game you can do exactly that. You can build an entire village, a people, a way of life. If you can survive that long that is. This game is an all out build, survive, and war game that allows you to create a variety of units from various nations and tribes. As well as a customize able deck that is used in game that allows tricks and different boosts. This allows you to truly build out a the way you want whether it be turtle and defense or quick attack and horseman. A great multiplayer game from it’s time that is still played online to this day. I have had quite a few good battles online even within the last few years.
 
 

World of Warcraft Vanilla


World Of Warcraft Vanilla

No list is complete with out World of Warcraft. This game stole a few years of my life as a kid but it kept me out of a lot of trouble as well. This game was one of kind and truly the gate to the new age RPG genre. This was the first open world customize able, pvp, trade, skills, mounts, auction houses… the game had everything. I always played on a pvp server and found myself loving the entire concept of it. Leveling for me was one of the best parts back in the day. You’d be out with a group of friends in Stranglethorn Vale. THE JUNGLE! Minding your own business, and hey, wtf, 3 dudes run out of the bushes and start attacking you. Of course they are those gay girly looking Alliance type so you have no choice to fight back. Your buddy charges in unleashing a fury of amateur attacks and spin moves while another buddy heals from the bushes. I throw down a few traps and start running blasting arrows as Ace attacks furiously. We duke it out until everything goes quiet. We look around at each other and see 3 cowardly Alliance laying in the grass. VICTORY!!!
 
 

Battlefield 3


Battlefield 3

This is one of the most recent games I played that I enjoyed quite a bit. It reminded me of Halo a lot in it’s style and game play. Except it was more realistic as far as humans, tanks, and weapons goes. The game offered a great deal of fun in online multiplayer. The amount of crazy games and game player was quite amazing. I loved flying planes and heli’s but found myself enjoying the infantry life a bit more. Often times I had more fun doing crazy things to win than going for kills. One time I shot the enemy helicopter pilot out with my SKS, jumped from my bro’s little hawk and right into the enemy choppers driver seat. Blowing off walls from buildings or being the sniper sitting on a roof top… only to have half the building come crumbling down as you stare into the sights of a angry tank driver. The customize-able weapons and appearance made this game so much fun. BF3 Profile
 
In conclusion, after writing this I’ve realized how much modern games truly suck. They suck the fun out of the game turning it into a competetive nightmare. Sorry bro, I hit W when I should of S’d. That’s the reality of the hate in League of Legends. Woops, my bad dude, I hit my ult key, game lagged, dude ran out, and he didn’t freeze. Lets all cry about it. That’s what modern gaming has become. A coombi-a-cry fest.

As corporations slash and burn the creativity of the gaming industry, the corporate mouth pieces on Twitch sit back and collect, with their fake personalities and political correctness, they demand you follow a mold or get cast out in the cold, ever conforming for a bit of the spotlight. You wish with all your soul you’d be the next hot shot. Leaving your values to be adjusted like a MMO RPG as your chasing the illusion of stardom. Never realizing your constitution and wisdom had hit level 1.

Unseen Impact of Political Correctness on Gaming Development

The past decade has seen a remarkable rise in the debate around political correctness and its effects on various sectors of our society. Video game development has not been spared from this cultural “revolution”. The drive for political correctness has pushed game developers to adjust their creative processes and reconsider the content they produce. This development has had mostly negative implications and it’s worth taking a closer look at how political correctness may have stifled the creative freedom of video game developers.

The Emergence of Political Correctness in Gaming
In the genesis of gaming, the focus was on creating engaging narratives and introducing immersive gameplay mechanics. Potential political or societal implications were often overlooked or deemed irrelevant. Fast-forward to today, and the landscape is considerably different. As video games have soared in popularity and cultural relevance, they’ve also found themselves under a microscope, analyzed for their impact on various demographics.

The very essence of political correctness has etched itself into the heart of game development, acting as a crucial player in shaping the industry. It has given rise to an increased drive to create characters, plotlines, and gaming environments that are more reflective of the world’s “diverse” population. The aim has been to ensure that these elements of game development are considerate towards race, gender, and other societal norms.

However, this heightened awareness has not only led to a push for inclusivity in gaming but also introduced a new challenge to game developers. Navigating the complex realm of political correctness while keeping the original vision of the game intact is a delicate balancing act. The risk of upsetting or offending certain groups has become a legitimate concern in the development process in the fear of cancellation.

As a result, political correctness has placed developers in a challenging position of having to constantly tread the fine line of creating content that is both politically correct and creatively satisfying. The result is a gaming industry trying to be social justice warriors while creating bland and boring games with no creativity or uniqueness.

The Sacrifice of Artistic Vision for Acceptance
In the pursuit of adhering to societal norms and avoiding potential criticism, game developers often find themselves curbing their artistic creativity. The new norm has compelled creators to modify, dilute, or even completely abandon their original ideas, all in the name of avoiding the treacherous territory of possible insensitivity. As a consequence, this often leads to the stifling of innovative concepts that could push the boundaries of the gaming landscape.

Game creators may steer clear of provocative subjects or unconventional characters, opting for safer, more universally acceptable content. This approach, while helping to avoid controversy, can sometimes lead to a sense of uniformity and blandness in games that dampens the full potential of this immersive medium.

It’s a fascinating dynamic, in which the commitment to political correctness can inadvertently become a form of creative restriction. Developers often find themselves facing the challenging task of adapting their games to meet the ever-evolving societal expectations, while also trying to stay true to their artistic vision. The risk of eliciting backlash and accusations of insensitivity can sometimes overshadow the drive for bold, transformative creativity.

The Limitation of Freedom and Player Agency
One of the profound impacts of political correctness on the gaming industry has been its effect on the autonomy and freedom of the player within the game world. As developers strive to produce content that adheres to societal expectations and avoids potential pitfalls of controversy, they can inadvertently limit the scope of choices available to the player. This restriction can encompass a range of player actions and decisions, affecting the depth of the gameplay experience.

Imagine a world where your actions are rigidly constrained, where your decisions hold little weight, and where your choices are limited, doesn’t sound very appealing, does it? Yet, this is the reality many gamers might find themselves in when the developers restrict player agency to avoid potential backlash. It’s like having a sandbox, but being told you can only build certain types of castles.

Games have always been celebrated for their ability to provide rich, immersive experiences. They offer us a unique opportunity to navigate alternative realities, experiment with different identities, and even grapple with complex moral dilemmas. However, when developers curtail the freedom of players, they run the risk of diluting these experiences. A game that limits player agency can feel shallow and restrictive, depriving gamers of the multi-layered engagement that they have come to love.

More than that, these limitations can prevent games from truly exploring the intricate moral and ethical dimensions that make gameplay so fascinating. Can you truly understand the weight of a decision if there are no real consequences? Can a game fully explore the moral complexity of a situation if it avoids controversy at all costs?

In striving for political correctness, developers must be careful not to let it come at the cost of player agency. After all, the power of video games lies in their ability to offer us complex, diverse, and even challenging experiences, experiences that require freedom and autonomy to fully realize.

Unseen Impact Of Political Correctness On Gaming Development

The Effect on Diverse Creative Storytelling
The road to political correctness in gaming is marked with unintended detours. Under the microscope of societal scrutiny, developers often grapple with the challenge of steering clear of narrative themes or character arcs that could potentially cause offense.

Imagine a storytelling terrain where certain topics are too risky to tread upon, where specific character developments are avoided for fear of societal backlash. It’s a scenario that could lead to a creative plateau, where narratives become homogenized, painting a less than holistic picture of human experiences in all their varied nuances. The resulting narrative landscape, while safe and controversy-free, may lack the depth and diversity that truly mirror the complexity of the world we live in.

A world where all stories are similar is a world lacking in imagination. And isn’t imagination the heart of video gaming? When developers feel compelled to play it safe, the stories they tell may become predictable, and the gaming experience loses its power to surprise, to provoke, and to stir the imagination.

Moreover, the avoidance of controversial topics can be a missed opportunity. Controversial themes, when handled thoughtfully and responsibly, can stimulate critical thinking, spark meaningful conversations, and provide gamers with a platform to engage with complex societal issues. The fear of causing offense may inadvertently result in a form of narrative censorship, curbing the gaming industry’s potential to influence societal change.

In the quest for political correctness, it’s crucial to remember the significance of diversity in storytelling. Not just diversity in terms of race, gender, or culture, but diversity in themes, narratives, and character developments. This includes stories that challenge our preconceptions, that make us question our beliefs, and that offer perspectives that broaden our understanding of the world. Game developers are in a unique position to influence the narrative landscape, and it’s crucial they seize this opportunity while also maintaining sensitivity and respect.

The Danger of Self-Censorship in Game Development
The threat of self-censorship within the realm of game development presents a potential minefield. Spurred by the dread of controversy or backlash, developers may find themselves in the precarious position of censoring their own creative output. This phenomenon could place a severe damper on the genesis of new and unique gaming experiences. What’s more, it has the potential to breed an atmosphere of apprehension and restriction among those daring to bring their creative visions to life.

In the quest to avoid stepping on any potential societal landmines, game developers may feel compelled to edit, alter, or even omit their original concepts entirely. This self-censorship can end up limiting the diversity of games produced, leaving gamers with a pool of choices that feel eerily similar, lacking in the bold, innovative elements that have made the gaming industry such an exciting medium of artistic expression.

Perhaps even more concerning is the long-term impact of this climate of self-censorship. It could lead to a stifling of creative courage among game creators, making them hesitant to explore new frontiers or push the boundaries of conventional gaming narratives and mechanics. This culture of inhibition could result in an industry that plays it safe, shying away from groundbreaking ideas and settling for the tried and tested.

In the end, it’s the daring to dream, to experiment, and to create that drives the creative edge of the gaming industry. Navigating the waters of self-censorship is a delicate task, but one that is necessary to ensure the ongoing growth and enrichment of this ever-evolving creative landscape.

The Paralyzing Effect of Political Correctness on Video Game Creativity

The world of video gaming has always been a playground for creativity and imagination, but a rising wave of political correctness threatens to stifle this rich landscape. As developers are forced to navigate a minefield of potential controversies, the games themselves risk losing their originality, diversity, and charm.

The Impact of Censorship on Gaming
Gaming, a realm often tinged with hues of imagination and creativity, has increasingly been stifled by the shadow of censorship. This self-inflicted suppression stems from the industry’s fear of offending certain groups and has unfortunately become all too prevalent. Censorship doesn’t just nibble away at the game’s core story; it creates a stranglehold on the developers’ creative liberty.

We’ve seen time and again that games subject to this kind of censorship are served up with diluted content, missing the depth, authenticity, and rawness that were part of the original vision. This fear of triggering outrage often prevents developers from treading uncharted territories, making them renounce ideas that are risky, unique, or potentially groundbreaking. Instead of innovative and boundary-pushing concepts, we’re left with cautious and mundane ones. The industry’s focus on dodging controversies is slowly blurring the vibrant tapestry of video gaming.

The Suppression of Controversial Themes
Delving into the controversial isn’t simply about courting shock value—it’s often where the most compelling, powerful narratives are born. But when a culture of political correctness governs video gaming, these potentially transformative stories are often silenced before they even see the light of day. Too many game developers are veering away from hard-hitting themes in the name of avoiding potential outcry.

This overly cautious approach robs video games of their potential for significant cultural commentary. Games, much like films or novels, have the capacity to ignite thought-provoking conversations and challenge societal norms. By curtailing the exploration of controversial themes, the industry inadvertently stifles its ability to serve as a platform for meaningful dialogue.

Whether it’s confronting historical truths, delving into challenging political themes, or exploring complex moral dilemmas, video games have the capacity to navigate these waters in ways that are not just entertaining, but thought-provoking. Yet, the fear of causing offense can prevent these narratives from ever coming to fruition.

In an era where games could serve as a catalyst for discussions about societal issues, the suppression of controversial themes feels particularly limiting. By denying developers the freedom to fully explore these areas, we risk relegating video games to a realm of simplistic narratives and missed opportunities for deep, impactful storytelling.

The Perils of Over-Sanitization in Gaming
Over-sanitization in gaming is a rising concern and a direct consequence of the surge in political correctness. This trend involves meticulously cleaning a game of any elements that may be deemed offensive, often to the detriment of the game’s flavor and appeal. While the intention behind this process may be noble, the end product can suffer significant losses in terms of its emotional depth, complexity, and relatability.

Imagine playing a game devoid of challenges, complex characters, and intricate narratives; it can quickly veer into the realm of the uninspiring. Over-sanitization can lead to a landscape filled with games that fail to captivate players or evoke an emotional response. Such games may miss the mark in offering immersive experiences or impactful narratives, owing to their overly cautious and ‘safe’ approach.

The Diminishing of Artistic Freedom
Imagine an artist told what colors to use, what shapes to draw, and the exact image they must paint. This is the situation many video game developers find themselves in today. They are bound by a stringent set of guidelines and directives, all in the name of political correctness. The resultant shrinking of their creative playground curtails the industry’s inherent artistic freedom. This confinement can suppress innovation and discourage the birth of bold, pioneering ideas that could have otherwise transformed the gaming world. Developers must tread carefully, curbing their creative instincts to avoid potential pitfalls and controversies.

The continuous self-monitoring and self-censorship can lead to a lack of spontaneity and originality in their work, watering down potentially revolutionary concepts. This loss of artistic liberty, the ability to push boundaries, to experiment, to shock and to surprise, is a high price for the gaming industry to pay. An industry, which at its core, thrives on the fresh, the new, and the daring. Indeed, the overemphasis on political correctness could be stifling the very spirit that makes video games a vibrant, dynamic field of creative expression. The silencing of the artist’s voice within developers is a chilling reminder of the potential creativity and innovation we may miss out on if this trend continues unchecked.

Political Correctness On Video Game Creativity

The Paradox of Inclusion
Inclusion and representation have undoubtedly become industry watchwords. However, the zealous drive for diversity has also triggered unexpected side effects, resulting in what can be aptly described as the paradox of inclusion. The desire to be all-inclusive, while noble in intention, is placing game developers under significant stress. These pressures often lead to superficial character development or narratives that seem forced and inauthentic. The mere act of sprinkling diverse characters into a game to fulfill a quota doesn’t equate to genuine representation.

True diversity in gaming is about weaving a tapestry of complex, multidimensional characters and narratives that are handled with respect and are integral to the game’s storyline, not just haphazardly tossed in. The real challenge, and indeed the real opportunity, lies in designing games that authentically capture the essence of various cultures, identities, and experiences. Therefore, it’s essential to strike a balance between representation and authenticity, ensuring that the push for inclusion doesn’t inadvertently lead to tokenism or undermine the quality of storytelling in our games.

The Narrowing of Creative Expression
As the influence of political correctness takes a firmer hold on the video gaming industry, the artistic canvas available to developers shrinks in size. This growing concern is not just an issue of freedom, but also one of evolution. As a result, a sense of wariness and self-censorship has begun to pervade the gaming industry, stunting its growth and constraining the artistic liberties of its creators. The fear of inciting controversy or causing offense has unfortunately become a powerful deterrent, compelling game developers to tread carefully and play it safe.

Video games, much like any other form of art, have always had the capacity to challenge societal norms and reflect the complexities of our world. They have the power to evoke strong emotions, stimulate thought-provoking discussions, and provide unique insights into a multitude of perspectives. However, the tide of political correctness is steadily eroding this potential, shackling the industry to a monotonous routine of recycled ideas and predictable narratives.

At its core, this issue is more than just about managing sensitivities. It’s about the beauty of diverse storytelling and the freedom to explore a broad range of themes and concepts. When a culture of apprehension dictates the creative process, we lose the rich tapestry of experiences that make video games such a unique medium. The creative minds behind these games are essentially the storytellers of the modern age, and it is crucial that they feel empowered to weave narratives that resonate, challenge, and captivate, regardless of how unconventional or controversial they might be.

Red Pill Romance #Nerdcore

Hmm, Yeah,

Just washed up with a nice warm bath,
got rose pedals laid down as a cute little path.

Romantic night setup, time to start cookin’,
neighbors heard me last night they keep lookin’.

Got a little wild as my hands slipped over her curve,
finger sliding down the wheel excited like a perv.

Causing her to move she danced around changing up the view,
starts to get steamy as I move my hand and turn up the hue.

Get out the compressed air and give’er holes a blow,
don’t worry baby it’s your first time I’ll take it slow.

Gettin’ into the match my aim is on point,
hittin’ every head shot without droppin’ the joint.

Don’t get too excited ladies I’m talking about my computer,
you seem confused because honestly I ain’t your suitor.

Feminism killed femininity and I’m not interested in a man,
with all that social media you’ll just try an make me into a fan.

This FPS Due Process shows me love and affection,
meanwhile your tryna put me in the friend zone section.

Got better things to do than be your instant validation,
you do you though, create that beta orbiter nation.

Happy hangin with my bro’s killin terroristic pixels,
wishin you could go back in time with your witch craft crystals.

Sorry babe but it’s too late the wall takes no prisoners,
regardless of your following on social media they’re just listeners.

So I’ma stick to my guns an link up with the boys savin’ the world,
we’ve got a competitive match tonight and I ain’t tryna get swirled.

You want me to cook clean and bring home the bacon,
meanwhile you’re thot’n it up at the club gettin’ raked on.

Holding your cats at 30 years old tryna balance on the wall,
still searching for Chad and Tyrone on Tinder using that push up bra.

Painted on makeup I didn’t realize your face was a birthday cake,
why don’t you use some of that frosting in the kitchen an learn how to bake.

I don’t mean to sound harsh but you need a reality check,
out here cuttin up men as you devour their soul like some Jezebel Aztec.

Using the government like big daddy to do your bidding,
wondering where the good men are at I think it’s quite fitting.

Ya thinking I’m a misogynist with toxic masculinity,
postin’ your reply taggin’ it with Kill All Men to affinity.

Reality is all I had to do was question your femininity,
sorry sweetheart but you just lost your red pill virginity.

Hmm, Yeah.